Wang, Song, Xia and Yan's (2009) article discusses
students' experiences and perspectives on Second Life (henceforth SL) as a
platform for learning English. Although their research is quite narrow in terms
of the scope of inquiry (small sample size) and context, there are a few points
that can help us understand how to facilitate L2 or EFL learning process and
what could cause hindrances.
Based on the narratives of the Chinese students who
participated in the project, it can be inferred that we need to consider SL
learning environment, communication, task partners and general feelings of our
students. For some of them it is important "not to lose face" and
have no associated anxiety to communicate with the native speakers. These two findings
are good examples Krashen's affective filter – one of the hypotheses of his SLA
theory. The higher the levels of anxiety are, the higher the filter is and
hence, the more negative impact students’ anxiety might have on their success
and progress in language learning.
Other than anxiety, students' success in language
acquisition can be affected by other factors, such as motivation, self-image,
identity, gender, confidence, etc. (Lightbown & Spada, 2006).
Although the findings of this article are quite
useful in terms of understanding the SLA process and integrating SL into
language teaching, it can be inferred that not all learners might find SL
helpful. Also, there are a few practical considerations that educational
practitioners need to take into account.
First of all, it is almost a pre-requisite that
SL users should not be technologically challenged. Wang, Song, Xia and Yan
(2009) sampled university students, whose age range was from 19 to 23. These
young people were experienced in using various gadgets and online communication
tools and were computer literate, which explains why SL can be helpful.
However, people who are not computer literate for various reasons, such as age,
absence of financial resources to purchase a computer and start learning how to
use it, etc., in my view, would probably find SL challenging and prefer a
conventional way.
Another consideration and limitation of SL is
people’s learning styles. Not all learners are visual (Lightbown & Spada,
2006). Likewise, some learners prefer face-to-face communication to an online
one.
And finally, to run SL application one needs to
have a powerful computer with very good graphics and fast broadband, which not
all language schools can afford and certainly not every individual. So there is
a limitation on the target audience/learners that could make use of SL.
However, the presence of these limitations does
not mean SL cannot be used as an educational platform. The awareness of its
limitations and knowing our learners well (their styles, readiness to use such
technologies, etc.) will help us understand who might benefit from it and how
best to organise the learning process in SL so it facilitated students’ success
in language learning.
References:
Wang, C., Song, H., Xia, F. & Yan, Q. (2009).
Integrating Second Life into an EFL program: Students' perspectives. Journal of
Educational Technology Development and Exchange, 2(1), 1-16.
Lightbown, P. M., & Spada, N. (2006). How
languages are learned. Oxford, England: Oxford University Press.
Excellent summary Yulia
ReplyDeleteThough I suppose the kind of technical IT literacy required for SL, is in a way, similar to the kind of academic literacy required for types of traditional learning. Maybe technological challenges might not be such an issue for the next generation of learners - although will SL patforms become more complex, thus continually challenging??
ReplyDeleteHi Darryl! Yes and no in regards to your suggestion on technological challenges. I reckon it depends on the countries and places. People from certain African and Asian countries and even remote villages of Russia, in my view, won't achieve the required IT literacy in next 20-30 years. However, the next generation of learners from some developing countries, for example Indonesia, Thailand, etc. have pretty good chances.
DeleteSo, did the study say whether or not SL helped with the anxiety levels of the students? Or even though they weren't face to face, did the fact that they were using unfamiliar software make their anxiety levels worse? I actually wonder if, due to the attempt of SL to be a functioning alternate world, some people find it just as difficult to have a conversation with a stranger as they do in the real world, especially when compared to messaging someone in a forum where the people you communicate with are much more formless.
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