Monday, October 15, 2012

Brainstorming - autoethnography and relevance to SL

Ellis et al'. (2011) article that I had reviewed prompted me to consider autoethnography as a method and a way to approach the final project.

But first, I'd like to refer to what I've been doing for the first 6 weeks. The task to upload weekly photoblogs reporting about my experience and exploration of SL is an example of an auto ethnographic activity. It involved writing about personal experiences that I encountered whilst exploring this platform and then reflecting on and analysing them with relation to theory/ies. For those who visited various sites (replicas of the places in RL), this experience could also be seen as a simulation of field work or a possibility to do it in SL.

Apart from that, it was a great learning curve for most students. The majority had not used or heard of SL before, so to be able to complete the task we had to learn how to use it, navigate, build objects, change our appearances, etc. I think the usefulness of this experience can contribute to our expectations. For example, having explored SL myself I now know what I could expect from the students that I'd be teaching and the kind of feedback that I can anticipate.

That's what I'm going to do for this project

Obviously, the time is limited and I expect my machinima to be around 2-3 mins. Having watched other students' works, it seems to me that to have a clear outline at the beginning is a good idea. So that's what I'm going to cover in my project.

I'm still in the process of finalising sub-themes (what I'll be talking about in each section) and how I will communicate and present those ideas. I quite like creative approach, so might be spending some time on choosing the right font, some background music or sounds, etc. 

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